Who Am I?
Since 2020, I have been an avid composer in designing video game music, inspired by composers like Koji Kondo(Super Mario Bros), Hajime Wakai(Pikmin), and Toby Fox(Undertale). I am a dedicated senior high school student with demonstrated expertise in video game music composition and sound design. Bringing 5 years of experience across multiple Digital Audio Workstations, a successful YouTube channel with a substantial following, and comprehensive knowledge of the gaming industry. I am seeking to leverage my technical skills and creative vision to enhance player experience through innovative musical compositions and sound design, while contributing fresh perspectives to game development teams.
In the fall of 2025, I will be joining the class of 2029 at the Johns Hopkins Peabody Institute, for a Bachelors of Music in the cutting edge major, Music for New Media: Film and Game Scoring.
EXPERTISE
EXPERTISE
Music Software Expertise: Logic Pro, Fl Studio
Sound Design: Omnisphere, Kontakt 7, OPUS Hollywood, D-50 Synthesiser
Technical Expertise: MIDI Sequencing, Orchestration
Languages & Coding Proficiencies: Java, Python, Japanese
Instrumental Proficiencies: Piano & Keyboard, Choir and Vocals
Theoretical and Analytical Skills: Advanced Music Theory Knowledge (AP Certified)
Production Setup
DAW
Logic Pro
Notation Software
Sibelius
Audio Interface
Scarlett Solo (3rd Gen)
Favorite VST
Omnisphere
Mastering Software
Ozone 11
Operating Software
Windows / Mac